ngd-linecoords/client/client.lua
2023-05-19 16:51:10 -07:00

124 lines
4.5 KiB
Lua

local isDrawingLine = false
function ToggleDrawLine()
isDrawingLine = not isDrawingLine
if isDrawingLine then
TriggerEvent('chat:addMessage', {
color = { 255, 255, 0 },
multiline = true,
args = { 'ngd-LineCoords', 'Line On' }
})
else
TriggerEvent('chat:addMessage', {
color = { 255, 255, 0 },
multiline = true,
args = { 'ngd-LineCoords', 'Line Off' }
})
end
end
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if isDrawingLine then
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
local playerHeading = GetEntityHeading(playerPed)
local cameraRotation = GetGameplayCamRot(2)
local camPitch = math.rad(cameraRotation.x)
local camYaw = math.rad(cameraRotation.y)
local lineLength = Config.LineLength
local forwardVector = vector3(
math.sin(-playerHeading * math.pi / 180.0) * math.cos(camPitch),
math.cos(-playerHeading * math.pi / 180.0) * math.cos(camPitch),
math.sin(camPitch)
)
local lineEnd = playerCoords + forwardVector * lineLength
local rayHandle = StartShapeTestRay(playerCoords.x, playerCoords.y, playerCoords.z, lineEnd.x, lineEnd.y,
lineEnd.z, 7, playerPed, 0)
local _, hit, hitCoords, _, _ = GetShapeTestResult(rayHandle)
DrawLine(playerCoords.x, playerCoords.y, playerCoords.z, lineEnd.x, lineEnd.y, lineEnd.z, 255, 0, 0, 255)
if hit then
local roundedCoords = {
x = string.format("%.2f", hitCoords.x),
y = string.format("%.2f", hitCoords.y),
z = string.format("%.2f", hitCoords.z)
}
local heading = playerHeading + 180.0
if heading > 360.0 then
heading = heading - 360.0
end
DrawText3D(hitCoords.x, hitCoords.y, hitCoords.z + 1.0,
string.format('~r~Collision~n~X: %.2f Y: %.2f Z: %.2f~n~Heading: %.2f', hitCoords.x, hitCoords.y,
hitCoords.z, heading))
end
end
end
end)
function DrawText3D(x, y, z, text)
local onScreen, _x, _y = World3dToScreen2d(x, y, z)
if onScreen then
SetTextScale(0.35, 0.35)
SetTextFont(4)
SetTextProportional(1)
SetTextColour(255, 255, 255, 255)
SetTextDropshadow(0, 0, 0, 0, 255)
SetTextEdge(2, 0, 0, 0, 150)
SetTextDropShadow()
SetTextOutline()
SetTextEntry("STRING")
SetTextCentre(1)
AddTextComponentString(text)
DrawText(_x, _y)
end
end
RegisterCommand(Config.TDrawLine, function()
ToggleDrawLine()
end)
RegisterCommand(Config.CopyCoord, function()
if isDrawingLine then
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
local playerHeading = GetEntityHeading(playerPed)
local cameraRotation = GetGameplayCamRot(2)
local camPitch = math.rad(cameraRotation.x)
local camYaw = math.rad(cameraRotation.y)
local lineLength = 10.0
local forwardVector = vector3(
math.sin(-playerHeading * math.pi / 180.0) * math.cos(camPitch),
math.cos(-playerHeading * math.pi / 180.0) * math.cos(camPitch),
math.sin(camPitch)
)
local lineEnd = playerCoords + forwardVector * lineLength
local rayHandle = StartShapeTestRay(playerCoords.x, playerCoords.y, playerCoords.z, lineEnd.x, lineEnd.y,
lineEnd.z, 7, playerPed, 0)
local _, hit, hitCoords, _, _ = GetShapeTestResult(rayHandle)
if hit then
local coords = {
x = hitCoords.x,
y = hitCoords.y,
z = hitCoords.z
}
local heading = playerHeading + 180.0
if heading > 360.0 then
heading = heading - 360.0
end
local data = string.format('vec4(%.2f, %.2f, %.2f, %.2f)', coords.x, coords.y, coords.z, heading)
TriggerEvent('chat:addMessage', {
args = { '^3Copied to clipboard: ' .. data }
})
SendNUIMessage({
type = 'clipboard',
data = data
})
end
else
TriggerEvent('chat:addMessage', {
args = { '^1DrawLine is not enabled!' }
})
end
end)